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Proof

Measurements, not claims.

The results below are sample measurements from a real device running Clutch. Your numbers will differ — the improvement ratio is the story.

CS2 · real match

0%

packet loss — zero across thousands of packets

35+ minutes · ~8,500 packets · 4 server paths measured at once

Not a single packet dropped from the line during a real competitive match. If you occasionally see loss in-game, the source is Valve's own relay network — not your line. Clutch measures and isolates it; your line's share stays zero.

Differential diagnosis

100%

spike source isolated to one layer

  • You → relay leg (ISP access + router): every spike lives here
  • Relay → server leg (Valve backbone): 11 ms, steady all match

Clutch splits every latency spike into two legs. In one match 100% of the spikes were on the ISP-access leg; the router, cable and Valve side were completely clean. So Clutch either fixes the problem or proves exactly who is responsible — you bring your ISP data, not a guess.

CGNAT case · stability

0 spikes

evening ping spikes are gone

  • Before: CGNAT, ping ~30 ms but jumps to 85 ms once a minute
  • After: static IP, ping flat at ~30 ms

A static IP does not lower your average ping — the distance stays the same. What it changes is stability: the sudden spikes from the CGNAT layer dropped to zero. Those spikes are what ruin your aim, not steady ping. The panel's CGNAT detector catches this layer and tells you the fix.

European servers

0% loss

rock-stable route to Europe

Latency variation under 1 ms (0.5 ms jitter)

60-second uninterrupted sample measurement to the FACEIT Germany server block. Nobody can change the base ping of distance; Clutch's job is keeping that path steady, loss-free and jitter-free.

Your result will differ — and that's normal

These numbers come from a single sample line. Results vary by region, ISP, line type and time of day. Over the long run your line may occasionally show ~0.4% isolated single-packet loss; that sits far below the playable threshold (2-3%) and is imperceptible — CS2 netcode masks a lone packet. Clutch doesn't hide it: it measures and shows it, and separates it from clustered (burst) loss. What doesn't vary is the approach: Clutch squeezes the full potential out of your line and proves your own result with the panel's Connection Quality test.

Methodology

Measurements use ICMP ping (60-120 packets, 1 s interval) and traceroute. CS2 matches are read from the game's own network stats (net_connections_stats): every latency spike is split into "you→relay" and "relay→server" legs, so the source is pinned down. Sample line: Turk Telekom fiber, PPPoE bridge mode, router running Clutch firmware.